After Battle Events v1.0
There are times you may want to run an event after battle, before you leave the battle scene. But you can't. So carry on, I'm soryr you were disappointed. Now if you're still here, this script does let you do that! In an interesting sort of work around. Upon victory, escape, abort, or defeat, a specific switch will be turned on, and then if there's a corresponding troop page just waiting for that switch to be on, it will activate! And then it's done. That's it. Victory events begin after all enemies are defeated and before gold/exp gain, escape events process after the escape command is chosen but before the result is shown, abort events are shown after a successful escape or manual abort, and defeat events are shown after all players have been defeated.
- Version 1.0 - Created